

If these were broken down into two- or three-game packs, I wouldn't mind so much, but having to buy the entire run of Marvel games as a pack feels a mite aggressive. This means that you might be investing in some tables that you love, only to have some that you will never touch come along for the ride. My biggest beef with the organization of the tables as Pinball FX comes out of Early Access is that you now have to buy the majority of them in "packs", meaning that you can't just buy one or two tables in most of these collections. It just depends on how long you are willing or able to obsess. These tables are designed like arcade games there is no ending. Depending on how much you lock in on a table, there are dozens - even hundreds - of hours of gameplay here. When broken down by table, individual games cost between two and five dollars, with just a few big-name licensed bangers costing more than that. You can try any table on a limited basis before you buy it, so you will know if you want to invest or not. It's insanely difficult, and utterly fantastic.įor the most part, I believe that Pinball FX offers one of the best dollar-for-dollar values in gaming. These include the new Addams Family table, which is capable of driving the longest, most terrifying streams of curse words from me that I've ever uttered.
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The new Lovecraftian Wrath of the Elder Gods table is a particular favorite.īeyond those, you have a pack of three Dreamworks' Animation-themed tables (more difficult than you might expect), a My Little Pony table (colorful and delightful), a World War Z table (fun), Snoopy and Garfield tables (also fun), a Universal Films series (which might as well be called the Spielberg tables), and a treasure trove of classic Williams Pinball tables that have been meticulously transferred from the real world to the digital realm. The Zen originals are some of the very best tables available, and I worry that people might skip over them because they aren't as eye-catching as some of the licensed stuff. But if you are just stopping there, you are missing out on some of the best experiences Pinball FX has to offer.

There are huge swaths of Star Wars tables, of course, and the aforementioned Marvel tables (thank God I have access to the Moon Knight table again). The available tables themselves have quite a variety of themes. In other words, success at one pinball table does not equal success in all. You can play one table for forty hours until you completely master it, just to start a new table and have it hand you your face on a bloody platter. Each table has it's own mechanics, it's own method of scoring, and they all "feel" very, very different from one another. I consider each of these tables to be their own separate fully-featured game, much in the way that Galaga or Gauntlet are games. In all, there are 86 tables currently available for purchase in Pinball FX, including the sudden (and very welcome) return of most of the old Marvel tables of yore (notable exceptions are The Avengers table and the Deadpool table).

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Players that download Pinball FX get one table for free, and they are able to purchase individual tables or table packs to add to their collection. I'm loath to call Pinball FX a "game", as I think of it much more as a platform. So for this review, I'll focus more on how the Pinball FX experience is structured, with the express understanding that the tables are all in the 8.5-10 region, if we were to score them individually. Suffice to say, the individual tables are beyond excellent, and Zen is the best in the business. There is no need to yammer on about it and beat a dead horse. I've gone on record in at least five different reviews about how much I love and respect the work Zen Studios does on these tables. The endless jamming of the R1 and L1 buttons on my DualSense controllers in this case has made simple activities like doing the dishes and writing into wincingly painful tasks. There is simply nothing else like it in gaming, and yes, I will merrily damage my body in its pursuit.

But that does not stop my addictive personality from locking in on a Zen pinball table and keeping me there for hours on end, sweating, swearing, and chasing the ever-elusive dopamine reward of a new high score. I have stated numerous times over the years that I am not a great pinball player. There are few games anymore that inspire that old "one more try" addiction that lurks inside my 1980s arcade-trained brain, but Zen's pinball games are among them. I can always tell that Zen Studios has released a new pinball title by the aching soreness in my forearms.
